GREEN KNIGHT

What is GREEN KNIGHT? Welp, that’s the $1.99 question, my friend!

GREEN KNIGHT is my baby. And I love it dearly.

It’s a Strategy RPG currently in development for the PC and PS4. It’s an ode to my childhood, and the implementation of several gameplay mechanics I’ve planned for over a decade now. 

I’m proud of GREEN KNIGHT. The gameplay is unique, and I consider it an evolution of the Strategy RPG genre. While many games laid the groundwork for the genre, those that focused on squad level tactics represented the most successful formula, in my opinion. GREEN KNIGHT is my first solo foray into a genre I know and love intimately. To put it best, games like Starcraft and Age of Empires involve large scale battles in which the player acts as the general commanding forces from afar. In a Strategy RPG, you control five to ten characters at once, and your role is akin to a captain or lieutenant. Awareness of the weapons and armor your units have equipped, as well as their own abilities and traits, is crucial to success. 

The character design was extremely important to me, and something I take a great deal of pride in. I wanted to ensure a large diversity of units, with very specific abilities and traits, and I wanted the character design to reflect that diversity. Good art kicks hard, as I always say.

GREEN KNIGHT is going to take you places. You won’t be sheltered, and you won’t be coddled. You’ll learn to capitalize on your character’s strengths, and the taste of victory will always be sweet. It’s not a game that encourages you to dig in and fortify your defenses. Far from it, actually, but we’ll discuss that a bit more as time goes by.

Things are gonna get weird real quick. Trust me on that.

You’ll be surprised. You’ll hurt. You’ll cheer for *YOUR* hero.

You’ll have to find a way to cheat the odds, as any good commander is expected to do.  You’ll need to win where others have failed. Trust me when I tell that it won’t be easy. You’ll discover new realms, and you’ll kill things there that you’ll never forget.

Because I don’t want you to.

I want you to remember the purple skies, the red dirt, and the forces arrayed against you. I want you to remember the feeling of returning home with treasures pried from the grips of dead nightmares and tortured ghosts. You will remember.

Because I will make you remember.