Many moons ago, I was fumbling around in 3ds Max for the first time, and finally located and clicked the “Render” button. I watched as the computer spat out frame after frame of a small animation in which ice cubes floated around in a cup of soda. The memory of that moment, twenty years ago now, has never faded. I’d taken a summer class at the Art Institute, in Dallas, and that simple animation was the start of a very, very long journey for me.

The ability to visualize and design characters and objects, and then to model, texture, rig, animate and render them, is profound and deep magic.

One thought on “3D – PORTFOLIO

  1. Hi,
    Will you be interested in
    Job Title: Technical Artist/Designer
    Company: Microsoft Team: Dynamics 365/Mixed Reality
    Status: Vendor(non-managed)

    Job Description: As Technical Designer, you will work closely with designers in a highly collaborative studio and have the technical and design skills necessary to quickly take an idea from concept to demo and work with shipping code. • 3+ years professional experience with product development / prototyping • Proven experience with coding and rapid prototyping with Unity, C#, Unreal, game engines • Proficient with professional software packages for 3D & 2D content production such as Maya, Blender, Illustrator, Figma, Adobe XD • Working knowledge of software and real-time lighting and texturing techniques • Knowledgeable in UX design & interaction design • Proficient with content versioning tools, Visual Studio or Visual Code, build processes and software development practices • Experience in shipping applications or software.

    Let me know if interested we can take your application further.

    Thanks Suma

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